• STEM and Communications Magnet Program


    Sinclair Elementary's STEM and Communications Magnet Program provides students in kindergarten through fifth grade with an opportunity to develop oral, written, and visual communication skills through a wide range of experiences within our integrated STEM, fine arts, and digital media curriculum.

  • STEM Lab – Bradley Quentin

     

    Part makerspace, part computer lab, part art studio; STEM Lab is all about creativity and innovation. While there is certainly an emphasis on the elements of the STEM acronym (Science, Technology, Engineering, Mathematics, the cross-curricular nature of the learning units means the lab is truly an all-subjects classroom. Students use digital tools such as Scratch, Make Code, Scratch Jr, Code.org, and Python as well as physical materials (ranging from Legos to cereal boxes) to design and build projects that communicate their ideas and share their learning. Physical computing, creating projects that incorporate both digital and physical elements, is introduced with devices like the Raspberry Pi, Makey Makey, Micro:bit, and Robo-Mouse. Recent projects include cardboard arcade games, digital dioramas, mini-museum rooms, interactive posters, and origami animals.

    You can follow the adventures of the Sinclair STEM lab on the blog: https://bquentin.blogspot.com/

  • Music Composition & Performance Studio – Hollie Carr 
     
     Performing in an ensemble setting, students learn important collaborative and analytical skills. Sinclair musicians explore music through play, practice games to enhance music literacy, and pair technology with instruments and singing to produce unique compositions.
  • Art, Appreciation & Analysis Art – Sarah White
     
    Young artists will participate in hands-on experiences to create art, focusing on the process rather than the product, while also growing their knowledge of famous artists, artworks, and art fundamentals. Art provides a creative outlet for students in a space that nurtures growth in skills, allows for exploration of materials, and permits students to "make mistakes" through self-discovery. 
  • Digital Media & Publications Workshop – Nyree Doucette 
     
     Working with multimedia and graphics software, students demonstrate impressive journalistic and publishing skills. Alumni's works encompass publication of books, newspapers, magazines, brochures, audio-visual presentations, blogs, and web design.
  • Physical Education – Emily Gregor

    The physical education program is a developmental program that focuses on building a solid psychomotor foundation. Physical education is designed to help students acquire the knowledge, processes, skills, and confidence needed to engage in meaningful physical activity in the present and for a lifetime. Students will explore, experiment, and experience a wide range of physical education activities in a safe environment. The curriculum features a broad variety of concepts and skills designed so that students can establish personal competencies and an appreciation for life-long physical activity.